Xenoverse 2 Save Editor – Xenoverse Mods (2024)

All of the following can be edited:

  • Created characters:
    • Name, race and voice
    • Height and body type
    • Level, experience and attributes
    • Skills and equipped (presets)
    • Quest progress
    • Mentors (friendship, customization)
    • Some statistics (such as play trends)
  • Inventory:
    • Costumes
    • Accessories
    • Super Souls
    • Capsules
    • Mixing items
    • QQ Bangs
    • Equipped battle items
    • Artwork
    • Mascots
  • Unlocked skills
  • Hero Colosseum
    • Master experience and level
    • Figure experience
    • Figures
    • Decks
    • Story and free battles
    • Skills and items
  • XV1 Hero
    • Select from the default presets or import a character from either a DBXv1 or DBXV2 save file.

Support for mod skills/items/characters:

Any installed skill, character and quest mods are automatically supported by the editor, so long as the game directory has been set correctly (If it never asks for the directory then that just means the editor found it by itself). Name lists will be generated on the fly by reading the games files.

If the game directory was never set for some reason then the editor will default to using backups provided with the tool (in “SaveEditor/data”). Going this route will mean all mod skills/characters/quests will appear as “Unknown...”.

FAQ:

Q: Why isn't costume X or skill Y included? Can you update it?

A: No skill, costume, quest or anything else is included. I do not make lists of this stuff for it to appear in this save editor. Instead, the editor just loads all of this information directly from the game (which is why it might ask you set the game directory, if it didn't auto-detect it by itself, and why it has a short “Initializing” phase upon start up).

So with this in mind.. if there are missing items for you, then it can be because of the following reasons:

  1. You have a mod installation containing data from a previous game version which did not have these items. Solution: nuke the whole mod data folder (you CANNOT use this mod installation on the new version of the game because of this EXACT issue, so there is literally no reason to keep it).
  2. You did not set the game directory when first running the save editor (selected Skip) and are using an outdated version of the save editor. Solution: Get or wait for a new version, or go into the settings and set the game directory.
  3. Another possibility for skills specifically is that you have not loaded into the game at least once since installing the update or mod(?), and thus the skill ID was never added into the save file. In this case the skill just won't appear in the list at all. Solution: just load the game once and save. In the future, an option may be added to manually add skills to the list.

Credits:

eternity – save encryption code

The save editor requires .NET Framework 4.7 to be installed. You can find it here.

The save file can be found in “Steam//userdata//{your steam id}//323470//remote//DBXV21” for version 1.17+ or “Steam//userdata//{your steam id}//323470//remote//DBXV2” for earlier versions.

Just load the .sav file directly with the editor. No need for any decryption tool.

3.1.0:

  • Support for game version 1.22.01

3.0.0:

  • Support for game version 1.21.02
  • Automatically open the last save file opened on startup (can be disabled in settings)

2.9.3:

  • The editor will now set the proper flags when raising the level above 99, fixing the issue where the game would force characters back to level 80 and reset attribute points (you do NOT need to use the Validate Flags option, this is always done automatically when saving)

2.9.2:

  • Raised max attribute points to 200

2.9.1:

  • Added support for levels above 99

2.9:

  • Support for game update 1.21

2.8.5:

  • Fixed an issue when modded OSQ quests have been installed (Infinite History), and the save was no longer able to be saved in the editor.

2.8.4:

  • Fixed a bug when saving some old sav files (1.07 and below)

2.8.3:

  • Added missing Time Patrol quests
  • Added the "Give Partner Keys" option to the Tools menu. This will add all the keys to your inventory and set the flags required for them to work. (As far as I can tell it works, but since I don't have all the DLC some are missing for me)

2.8.2:

  • Support for game version 1.20.01 (2.8 works fine - this just gets rid of the unknown version warning)

2.8.1:

  • Fixed issue when saving

2.8:

  • Support for game version 1.20

2.7:

  • Support for game version 1.19

2.6:

  • Added option to exclude modded quests when using the "Complete All, Z-Rank All..." buttons. On by default.
  • Fixed "Edit Paths" on the Infinite Story tab
  • Added new partners from 1.18

2.5:

  • Support for game version 1.18

2.4:

  • Support for game version 1.17.01
  • Support for the extended Hero Colosseum figure inventory size in 1.17.01 (600 figures)

2.31:

  • Fixed an issue saving older save files (pre-1.17)

2.3:

  • Support for unlocking the 5 new partner keys
  • Added all the new partners to the customization tab

2.2:

  • Support for game version 1.17

2.1:

  • Support for game version 1.16

2.0:

  • Support for game version 1.15.01
  • Support for unlocking the partner keys (Important tab in Inventory)
  • Artwork and mascot unlocking (New tabs in Inventory)

1.9:

  • Support for game version 1.14.01
  • Fixed a minor bug that showed the imported XV1 Hero name as "NULL" if it was empty

1.81:

  • Fixed a bug that broke support for game versions older than 1.14

1.80:

  • Support for game version 1.14
  • Main window is now resizable
  • Added a option to change the Steam ID of the save file (in Tools menu)
  • Added a warning when editing quest progress to prevent a common mistake
  • The relevant flags are now set automatically when raising the level above 80 (thought I done this ages ago...)

1.72:

  • Fixed a missing .dll error (some stuff got moved around in the last update and I simply forgot to re-include it, opps)

1.71:

  • If a HC figure has an invalid time stamp it will now be ignored, instead of a time parse error happening
  • Updated the backup name files to 1.13 (the new content should now appear if you didn't set the game dir)

1.70:

  • Support for game version 1.13 (note: initial loading of the editor may take slightly longer for some users, this is due to some changes Dimps made to the cpks)
  • .NET Framework requirement changed to 4.7

1.60:

  • Support for game version 1.12
  • Search function added on skills tab

1.50:

  • Dual Attack gauge added
  • Added an option to unlock all mentor customization options (this wont add new ones, just unlock the already available ones)
  • Added Crystal Raids to the Quests tab
  • Mod skills are now marked with a "+" sign
  • General bug fixing and improvements

1.41:

  • Fixed a bug that overwrite some of the save data for the new raid mode in DBXV2 ver 1.11.
  • Added the ability to import characters from a DBXV1 save into the XV1 Hero slot.

1.40:

  • The XV1 Hero can now be edited, including importing any XV2 CaC into the slot.

1.30:

  • Fixed an issue that caused some costumes to be removed from the inventory when it had a duplicate name.
  • Added an experimental new tool: Flags Validation.

1.23:

  • Fixed an issue where the max level for UR figures would be incorrect (only affected 1.22)

1.22:

  • Fixed an issue with the Add All figure buttons which prevented skills from being able to be equipped onto the added figures in-game. (if you have already added all figures then you will need to remove and re-add them to fix the issue)

1.21:

  • Fixed an issue with setting skills for HC figures

1.2:

  • Hero Colosseum support added

1.11:

  • Fixed a bug that caused some data to keep reverting to the original value when the user tried changing it (affected mentors, quests and inventory)

1.1

  • Tokipedia routes can now be edited
  • Mentor customization (skills, super souls and stat presets can be edited)
  • Body size editing
  • Added the ability to import and export characters
  • Fixed a bug with the "Reload" button on quests (this would cause it to load in data from the first character in the save file, regardless of the actual selected one).

1.01

  • Fixed an issue with unlocking individual skills
  • Fixed a minor issue with editing QQ bangs (quantity couldn't be typed in properly on the edit/add window)

1.0

  • Initial release
Xenoverse 2 Save Editor – Xenoverse Mods (2024)

FAQs

Is save editor bannable in Xenoverse 2? ›

DRAGON BALL XENOVERSE 2

No, so long as you don't do anything that pushes stats of the norm, such as giving yourself a 1000 attribute points. Originally posted by Ghost of Razgriz: No, so long as you don't do anything that pushes stats of the norm, such as giving yourself a 1000 attribute points.

How to bypass Xenoverse 2 anti cheat? ›

Disable EAC

Go to the EasyAntiCheat folder in Xenoverse 2 directory, and rename the file EasyAntiCheat_x64. dll, the easiest way is to remove one l at the end.

What is the best transformation mod for Xenoverse 2? ›

New Transformations by Lazybone is the most popular mod to date. It gives all playable races new transformations as well as an overhaul of existing transformations and the ability to choose your own hairstyles for each individual transformation ( for Saiyans and Earthlings ).

What is the highest transformation in Xenoverse? ›

Ssbe has the highest boost. Beast can be more customize. But for PvP SSBE,SSB,God,future SS and potential unleashed are better. Blue Evolution and Beast offer the greatest boosts.

Is modding Xenoverse 2 bannable? ›

No, you won't get banned unless you are using mods/cheating. Forfeiting is a deliberate part of the game. That's why the forfeit button exists.

Can you get banned for DLC unlocker? ›

By not complying with these policies, dishonest players run the risk of getting banned and losing all their game progress – that is if they are discovered using a DLC Unlocker.

Can you get banned from EasyAntiCheat? ›

All EAC bans are permanent - EasyAntiCheat has a zero-tolerance policy for cheating and will not lift EAC bans on request. If a round of EAC bans is determined to have been issued incorrectly, they will be automatically reversed by our servers.

What is the best anti-cheat ever? ›

BattlEye is the gold standard of anti-cheat services because: We relentlessly hunt down any hacks, not stopping until they have been dealt with. This means that BattlEye is constantly evolving to make hacking ever-increasingly harder.

What happens if EasyAntiCheat catches you? ›

Easy Anti-Cheat helps game publishers detect and prevent the use of cheats or other tools that are designed and used to grant players an unfair in-game advantage. When Easy Anti-Cheat flags an account for cheating, the game publisher may subsequently decide to suspend or ban the account from playing again.

What is the weakest Saiyan transformation? ›

False Super Saiyan Was the First Evolution of Super Saiyan

As False Super Saiyan is the weakest of the Super Saiyan levels, Goku's hair didn't turn yellow, but his pupils disappeared, and his aura gained a gold tinge. He also received a huge power boost, although he wasn't able to maintain it for very long.

What is the strongest race in Xenoverse 2? ›

Male Saiyans can do just about anything. They don't have the best health but they do have really good movement. The highest dps in the game when using Super Saiyan God. And they are very diverse.

What is the most powerful Saiyan transformation? ›

According to Dragon Ball Z: Extreme Butōden, Super Saiyan Blue is the most powerful Super Saiyan transformation. This was also demonstrated in Goku's fight with Dyspo during the Universal Survival Arc, where Goku transformed from SSGod to SSBlue so that his attack power and speed would be maximized.

How do you get prepared to be punished in Xenoverse 2? ›

It can also be learned by the Future Warrior during Pan's training as the Warrior's Master as part of the GT Pack 2 DLC. In Dragon Ball Xenoverse 2, Prepare to be Punished returns as one of Pan's Super Skills which the Future Warrior can learn by completing School Quest: "Lesson 1" of Pan's Training.

Can you get banned for using melonloader? ›

DISCLAIMER, methods mentioned below ONLY WORK FOR 2.6.

TLDR: You WILL GET BANNED if you use this on Official Servers.

Is Skinchanger CC bannable? ›

This means that VAC classifies a skin changer as malware, and using a skin changer on a VAC-protected server will get you banned. Furthermore, having a skin changer on your personal device is a bad idea, mainly because if you forget to remove the skin-changer before you hop onto Competitive, you'll get banned.

Is Frosty Mod Manager bannable? ›

A while back EA dropped a server update that made Frosty have problems. At the least you'll get errors or crashes and at most you'll get banned.

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